![eu4 save file location eu4 save file location](https://images.squarespace-cdn.com/content/v1/527a1723e4b0f6a5f0900aff/1531923591972-VU4SLBFCKUYIF9IJKDF9/image-asset.png)
For example, you can set the Player Name field to "PlayerOne". Now that the Save Game Instance holds your custom SaveGame object, you can send information to it. You may want to save the resulting object to a variable by using Promote to Variable so that you can easily reuse the object you just created later on. This enables you to use it directly, without a Cast To node. The Create Save Game Object node will automatically change its output pin type to match the type you specify with the Save Game Class input pin. Make sure you set the Save Game Class input pin's dropdown to the class you've created, which is MySaveGame in this example. This is useful for separating globally-unlocked features from playthrough-specific game data.įirst, use the Create Save Game Object node to create an object based on your SaveGame class. The system supports the ability to have multiple saved game files, and to save different SaveGame classes to those files. Unreal Engine 4 (UE4) features a saving and loading system that revolves around one or more custom SaveGame classes that you create to meet your game's specific needs, including all of the information that you need to preserve across multiple play sessions. Or you may need much more detailed information, possibly involving things like a long list of the player's social interactions with other in-game characters, or the current status of a variety of quests, mission objectives, or subplots. Depending on what type of game you're making, you may only need a few basic pieces of information, such as the last checkpoint the player reached and maybe which items the player has found. Important note: Skanderbeg is NOT in any way related to Paradox Interactive or its Clausewitz Engine.The meaning of "saving the game" can vary considerably from one game to the next, but the general idea of enabling players to quit the game and then resume where they left off at a later time is a part of most modern games. Mana and ducats usage ledgers, showing where each country has spent its monarch points and money.Efficiency metrics sub-ledger, showing you how efficiently you built your country.Wars ledger, showing history of all wars and battles, including information such as casualties, troops used etc.You can read more about it in the documentation. This ledger utilizes a special system to measure country's army quality called effective discipline. Military ledger, showing how each country's army compares to others quality and quantity wise.png file which has higher resolution than in-game map and includes borders of provinces Improvement mapmode, showing the growth of each province in the world.Casualties mapmode showing how many soldiers lost their lives in given province.Some of the most interesting features of EU4 save analyzer include: Some of the data that you can already view in game, but also some unique. The save to the server, you get access to a fancy interactive map and a detailed ledger, which includes Skanderbeg is a web-based save parser & analyzer for Paradox Interactive's Grand Strategy Gamesīuilt on the Clausewitz engine(currently only Europa Universalis IV is supported).